;redcode-94x ;name rock ;author James Layland ;macro ; stone with endgame like Dan Nabutovsky's (sp) Moonstone, but gateless ; (a gate with a bomber can pick up ties on the hill, but that won't ; really help here... ; I'm not real happy with my current choice of stepsize and bombing ; locations-- I decrement and bomb the same spots. ; I tried mod-3 and mod-1 steps, and didn't find anything that fit well ; with my code. ; I don't feel good about this round. I won't beat anything with imps, ; but I hope I've scared them off. ; I know that Jay has developed an ivscan6-killer (which he ; cleverly removed from the big hill before I could get a clue. ; My guess is he has some kind of anti-replicator weapon (vamp or SPL-JMP ; bomber) which fakes me into running the anti-vamp paper (and if it's ; a vamp, it's immune to my brand of anti-vamp) ; ; My problem is that Jay's ivscan6 killer also kills all the other ; programs I had on the big hill (impscanner, stone/imp, stone, paper), ; which is basically all I have. ; I'm not quite sure what could do all of that-- any kind of split ; bombs would beat paper/ivscan, and my stone isn't very optimized. ; Perhaps a quickscan (to catch the imp) followed by a spl bomber?? ; Whatever it is, I'm hoping he submits something slow and complicated ; that a simple stone can take out. (I did try adding imps to this, ; but it didn't seem to be worthwhile. Maybe the big decoy can slow ; up a quickscanner if he has one. step equ -92 org start start equ incr move mov 4,