;redcode-94 ;name Victory or death ;author Anders Ivner ;strategy Catch opponent at startup by throwing two jumps to a brainwashing ;strategy pit at him. If he is not caught, change target positions, and ;strategy suicide to protect pspace from brainwash. ;strategy If opponent has a startup longer than 6 instructions, I should ;strategy be guaranteed to catch him before round 50. ;strategy I have no idea if this will work...nothing to test against. VSTEP equ 74 s i for 145 mov <-i,500 jmp -3, >-2 bait1 jmp @4000-250, -250 bait2 jmp @4000 b dat 0,1 start ldp #250, baitpt mov bait1,