; ; Quarter II ; ; by Stefan HanBgen ; ; Copies a killer to every quater of the core, and splits into four ; processes, each one bombing its slice of memory. Not very subtle, ; but quite powerful since the killers produce a bomb with every ; second instruction, and are difficult to hit. The killers destroy ; each other after they have bombed through their quater, but the ; battle should be decided before this happens. Speed is the ; important factor. ; Z1 DAT # 2068 ; pointer to copies, the Killers are Z2 DAT # 4115 ; placed at equal distances in memory Z3 DAT # 6162 ; formula: zi = i * slen / 4 + dist ; where slen = 8192 arena size ; and dist = loop - z1 offset START MOV LOOP, < Z2 ; copy one Killer MOV KILL, < Z2 ; MOV INC, < Z2 ; SPL @ Z2 ; spawn copied Killer MOV LOOP, < Z1 ; copy another Killer MOV KILL, < Z1 ; MOV INC, < Z2 ; SPL @ Z1 ; spawn the second Killer MOV LOOP, < Z3 ; for the third time, copy and MOV KILL, < Z3 ; MOV INC, < Z2 ; SPL @ Z3 ; spawn a Killer JMP LOOP, ; jump to the fourth Killer PTR DAT # 0 ; INC ADD # 4, PTR ; KILL MOV PTR, < PTR ; bomb with DAT LOOP JMP LOOP ; at every other location in the arena END START