Path: ibmpcug!wendy.ibmpcug.co.uk!pipex!howland.reston.ans.net!news2.near.net!das-news2.harvard.edu!casaba.srv.cs.cmu.edu!bb3.andrew.cmu.edu!andrew.cmu.edu!mn2f+ From: Michael N Nonemacher Newsgroups: rec.games.corewar Subject: nobody special Date: Fri, 21 Apr 1995 18:19:28 -0400 Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA Lines: 257 Message-ID: <4ja2xkm00iWRQ=qH4K@andrew.cmu.edu> NNTP-Posting-Host: po2.andrew.cmu.edu OK, since there's really nothing new or innovative in "nobody special," I may as well post it here. It's a fast replicator (stolen from TimeScape), with some non-linear bombing (stolen from Paper Dreaming). But, this combination happens to do quite well. Here are the latest results: Program "nobody special" (length 96) by "Mike Nonemacher" (contact address "schitzo+@CMU.EDU"): has challenged the ICWS '94 Draft hill. Program "nobody special" (length 96) by "Mike Nonemacher" (contact address "schitzo+@CMU.EDU"): ;strategy Paper like TimeScape, but with lots more ;strategy core-trashing, anti-imping, etc. nobody special wins: 2 nobody special wins: 0 Ties: 98 Program "B-Panama X" (length 100) by "Steven Morrell" (contact address "morrell@csc-sun.math.utah.edu"): ;strategy Better Stone / Silk (?) Paper nobody special wins: 1 B-Panama X wins: 0 Ties: 99 Program "TimeScape (1.0)" (length 100) by "J. Pohjalainen" (contact address "jippo@clinet.fi"): ;strategy I'm stuck with replicators! Here is _The Latest_ one! ;strategy \---------------------------\ ---------------------- ;strategy / ts1 spl @ts1, }STEP1 / Phoenix/Cell warrior ;strategy \ mov.i }ts1, >ts1 \ body, 6+ processes to ;strategy / ts2 spl @ts2, }STEP2 / keep That Thing alive, ;strategy \ mov.i }ts2, >ts2 \ two of them working ;strategy / mov.i {ts2, >--> TimeScape! ;strategy \T I M E T O E S C A P E\ ---------------------- ;strategy v1.0: added more havoc in above code (or I hope so!) nobody special wins: 0 TimeScape (1.0) wins: 0 Ties: 100 Program "Paper Dreaming" (length 95) by "P.Kline" (contact address "PDK@ADMIN.DRAKE.EDU"): ;strategy "one small paper" & one large decoy nobody special wins: 0 Paper Dreaming wins: 0 Ties: 100 Program "Torch t15" (length 93) by "P.Kline" (contact address "PDK@ADMIN.DRAKE.EDU"): ;strategy very rapid incendiary bombing, core-clear & gate ;strategy t14: new core-clear, extended bombing, boot ;strategy t16: more strategic djn placement nobody special wins: 32 Torch t15 wins: 13 Ties: 55 Program "Taking Names" (length 37) by "P.Kline" (contact address "PDK@ADMIN.DRAKE.EDU"): ;strategy sne.x/seq.x scanner using spl-spl-jmp bomb ;strategy and continuous forward-clear ;strategy extended scan time, dropped decoy nobody special wins: 46 Taking Names wins: 39 Ties: 15 Program "Thermite 1.0" (length 99) by "Robert Macrae" (contact address "Robert@buchanan.demon.co.uk"): ;strategy Quick-scan -> incendiary bomber. nobody special wins: 35 Thermite 1.0 wins: 19 Ties: 46 Program "Agony II" (length 99) by "Stefan Strack" (contact address "stst@idnsun.gpct.Vanderbilt.Edu"): ;strategy Small-interval CMP scanner that bombs with a SPL 0 carpet. ;strategy This is the good old '88 Agony with some '94 enhancements: ;strategy - boots off decoy to delay (quick)scanners; erases boot pointer ;strategy - optimized decoy to avoid self-triggering for more than 6000 cycle s ;strategy Submitted: Sun Jul 31 14:48:08 CDT 1994 nobody special wins: 41 Agony II wins: 35 Ties: 24 Program "still testing..." (length 78) by "Mike Nonemacher" (contact address "schitzo+@CMU.EDU"): ;strategy 80% (sne/seq) spl-carpet cmp-scanner ;strategy Made code harder to understand nobody special wins: 58 still testing... wins: 33 Ties: 9 Program "Blue Funk 3" (length 99) by "Steven Morrell" (contact address "morrell@csc-sun.math.utah.edu"): ;strategy Fixed another in-memory/in-register bug nobody special wins: 31 Blue Funk 3 wins: 2 Ties: 67 Program "juliet storm " (length 100) by "M R Bremer" (contact address "bremermr@sonata.cc.purdue.edu"): ;strategy bomber--yippee ;strategy absolutely zero paper protection nobody special wins: 24 juliet storm wins: 0 Ties: 76 Program "Ryooki 1.7" (length 100) by "T.Hsu" (contact address "ting@teloquent.com"): ;strategy Just a simple paper nobody special wins: 0 Ryooki 1.7 wins: 0 Ties: 100 Program "HeremScimitar" (length 32) by "A.Ivner,P.Kline" (contact address "d91andiv@und.ida.liu.se"): ;strategy Fast bomber nobody special wins: 57 HeremScimitar wins: 12 Ties: 31 Program "Keystone" (length 90) by "P.Kline" (contact address "PDK@ADMIN.DRAKE.EDU"): ;strategy stone with paper-defense + an abundance of redundance nobody special wins: 48 Keystone wins: 0 Ties: 52 Program "Blue Funk" (length 100) by "Steven Morrell" (contact address "morrell@csc-sun.math.utah.edu"): ;strategy Stone like Emerald without the in-memory/in-register problem ;strategy Imp added for fun nobody special wins: 32 Blue Funk wins: 2 Ties: 66 Program "Iron Gate 1.5" (length 13) by "Wayne Sheppard" (contact address "wsheppar@st6000.sct.edu"): ;strategy CMP-scanner in '88 nobody special wins: 48 Iron Gate 1.5 wins: 22 Ties: 30 Program "Drowning IV" (length 99) by "Mike Nonemacher" (contact address "schitzo+@CMU.EDU"): ;strategy Drowning With Land In Sight ;strategy F-scan -> silk paper ;strategy coreclear if F-scan found anything ;strategy testing... ;strategy better silk paper nobody special wins: 34 Drowning IV wins: 10 Ties: 56 Program "Aeka" (length 100) by "T.Hsu" (contact address "ting@smokey.com"): ;strategy Suicidal stone & vector launched, gate busting imp spiral nobody special wins: 15 Aeka wins: 0 Ties: 85 Program "Modron 1.1" (length 99) by "Robert Macrae" (contact address "Robert@buchanan.demon.co.uk"): ;strategy mod-1 bomber and imp. nobody special wins: 43 Modron 1.1 wins: 6 Ties: 51 Program "Queasy 1.4" (length 99) by "Robert Macrae" (contact address "Robert@buchanan.demon.co.uk"): ;strategy Quick-scan -> mod-1 bomber. ;strategy Faster trap, new constants, indirect bites. nobody special wins: 61 Queasy 1.4 wins: 16 Ties: 23 Program "nobody special" (length 96) by "Mike Nonemacher" (contact address "schitzo+@CMU.EDU"): ;strategy Paper like TimeScape, but with lots more ;strategy core-trashing, anti-imping, etc. nobody special wins: 0 Ties: 100 Your overall score: 147.952381 nobody special has been pushed off the ICWS '94 Draft hill. The current ICWS '94 Draft hill: # %W/ %L/ %T Name Author Score Age 1 29/ 10/ 61 nobody special Mike Nonemacher 148 1 2 28/ 15/ 57 B-Panama X Steven Morrell 141 389 3 25/ 11/ 64 TimeScape (1.0) J. Pohjalainen 139 21 4 29/ 19/ 51 Paper Dreaming P.Kline 139 39 5 36/ 35/ 29 Thermite 1.0 Robert Macrae 137 106 6 35/ 34/ 31 Torch t15 P.Kline 136 247 7 41/ 47/ 11 Agony II Stefan Strack 136 383 8 42/ 48/ 11 Taking Names P.Kline 136 22 9 29/ 25/ 46 Blue Funk 3 Steven Morrell 132 448 10 41/ 49/ 10 still testing... Mike Nonemacher 132 5 11 27/ 22/ 51 juliet storm M R Bremer 132 6 12 26/ 21/ 53 Ryooki 1.7 T.Hsu 130 64 13 36/ 47/ 18 HeremScimitar A.Ivner,P.Kline 125 267 14 36/ 49/ 15 Iron Gate 1.5 Wayne Sheppard 124 737 15 24/ 26/ 50 Blue Funk Steven Morrell 122 760 16 29/ 36/ 35 Keystone P.Kline 122 89 17 30/ 40/ 29 Drowning IV Mike Nonemacher 121 66 18 20/ 21/ 58 Aeka T.Hsu 120 197 19 23/ 30/ 47 Modron 1.1 Robert Macrae 117 18 20 31/ 48/ 21 Queasy 1.4 Robert Macrae 114 176 Anyway, without further braggadocio, here's the (latest) source: ;redcode-94 ;name nobody special ;author Mike Nonemacher ;assert CORESIZE==8000 ;strategy Paper like TimeScape, but with lots more ;strategy core-trashing, anti-imping, etc. ;kill nobody STEP1 EQU 1800 STEP2 EQU 3740 STEP3 EQU STEP1-STEP2+2*8-OFF OFF EQU -50 DIST EQU 289 org start pl1 spl 1 spl 1 spl 1 p1 spl @0, }STEP1 mov.i }-1, >-1 p12 spl @0, }STEP2 mov.i }-1, >-1 mov.i 4, >p12+DIST add.ab #13, p12+STEP1+DIST mov.i {-4, <1 jmp @0, >STEP3 dat.f >2667, >5334 for 72 dat.f 0, 0 rof start spl pl1 spl 1 spl 1 spl 1 p2 spl @0, }STEP1 mov.i }-1, >-1 spl @0, }STEP2 mov.i }-1, >-1 mov.i 3, >OFF-5334 mov.i {-3, <1 jmp @0, >STEP3 dat.f >2667, >5334