Article 943 of rec.games.corewar: Newsgroups: rec.games.corewar From: stst@vuse.vanderbilt.edu (Stefan Strack) Subject: Mutagen 2.1 Message-ID: <1992May17.020951.28695@vuse.vanderbilt.edu> Sender: news@vuse.vanderbilt.edu (News Manager) Nntp-Posting-Host: vuse2 Organization: Vanderbilt University School of Engineering, Nashville, TN, USA Date: Sun, 17 May 1992 02:09:51 GMT Lines: 39 BRRR, registers, interrupts, variable-length instructions ... Am I alone in thinking that the beauty of corewar lies in its simplicity? It's hard enough for someone who doesn't do assembly programming for a living to get started in this game as it is; so please, folks, don't make it even harder. While I think that KotH and the code exchange in this group has advanced the state of the art in redcode programming significantly, I believe there's still a lot out there to be discovered even within ICWS'88. A few _modest_ additions and rectifications of ambiguities are likely to open up new strategies; just consider what dramatic effect the relatively minor change in specifications from ICWS'86 to '88 had! Anyway, as the subject line says, I just wanted to share my latest KotH entry with you. "Mutagen 2.1" is a short linear bomber that decrements core as it goes to corrupt enemy code and distract scanners. -Stefan (stst@vuse.vanderbilt.edu) ;redcode verbose ;name Mutagen 2.1 ;author Stefan Strack ;strategy backwards bomber that also decrements B-fields ;strategy 2.0: more robust ;strategy 2.1: smaller, starts bombing away from self ;strategy Submitted: @date@ DIST equ 442 OFFSET equ -49 split spl 0 start mov